![]() I, for one, sincerely hope that ends up being the case just so I can experiment with this potentially wonderful new feature. Heck, Galaxy 2.0 might be fully finished and readily available by this time next month for all I know. The process of getting this idea off the ground might be remarkably simple and smooth. I readily admit that I have no idea what the process of bringing about that feature might entail. While that idea sounds excellent to me in theory, my intuition tells me the GOG team could encounter several potential roadblocks while working toward bringing this “one library master collection” concept to fruition. This will enable players to combine their libraries into what the Galaxy 2.0 website calls a “master collection.” To elaborate, according to the beta announcement page for Galaxy 2.0, the GOG team intends to allow players to import all of their digital games into the Galaxy client, no matter the source from which these games originate.īecause of that, it seems that if everything goes according to the team’s plan, players will be able to import their game libraries from clients such as Steam, Uplay, Origin, possibly the Epic Games Store, and even certain game consoles, in addition to any games they’ve purchased from GOG. ![]() In light of that, I think that particular feature is as good a starting point as any for today’s discussion. On the other hand, though, I think this overhaul of the Galaxy client, and the number of new features planned to be included therein, may prove to be a bit too ambitious.įrom what I’ve been able to learn about Galaxy 2.0 thus far, it seems that the majority of updates announced for the client can be neatly summarized by the word “consolidation.” That idea especially applies to the biggest planned feature that has managed to attract the most attention from gaming media outlets. ![]() On one hand, I commend GOG for its commitment to improving the Galaxy client to such a degree as the team appears to be planning with the Galaxy 2.0 update. In fact, so many specific new features have been announced that I’ve found myself of two minds about how things could turn out, once Galaxy 2.0 is fully available. The GOG team has detailed quite a few features that are planned to be added over the course of Galaxy 2.0’s development. This update is currently still in closed beta, but you can sign up to potentially be invited to the beta here, so long as you have an existing GOG account. The GOG team recently announced what appears to be a massive update and near-total overhaul of the Galaxy client, which they’re calling “GOG Galaxy 2.0”. The idea of GOG working steadily to improve its Galaxy client leads me to the topic I’d like to discuss today. In my personal case, it’s nice to know I might be able to sync my save data of older games to GOG’s cloud so that I don’t lose any progress. Of course, Steam has had these and virtually every other feature new to Galaxy for quite some time, but I still think it’s nice to see that GOG is working steadily to make substantial improvements to the Galaxy client. To name a few examples, Galaxy’s most recent non-beta update introduced such features as cloud save synchronizing for games which support it, the ability to take and save screenshots in supported games, and online chat functionality if someone on your friends list is playing a game, browsing the client’s store, or on the main GOG website. This launcher is known as GOG Galaxy, and it offers several features which compete with those present in the Steam client. This means that, as a customer, you “won’t be locked out of titles you paid for or constantly asked to prove you own them.” I’m sure you can imagine why this business philosophy has gained as much attention and respect as it has over the course of GOG’s existence.Īlthough you can directly download and launch each game you purchase from GOG without the need for a launcher, GOG also offers a launcher and game client for customers who prefer to use one. Virtually every game available on GOG completely lacks DRM. In addition to that, the site adheres to what its “About” page refers to as a, “You buy it, You own it,” business model. GOG has gained a significant amount of notoriety and respect as a direct result of the various aspects of its business philosophy.įor example, the site started out as a storefront from which you could purchase updated versions of classic games which will run on modern computers and operating systems with as few issues as possible. If you’re a fan of classic PC games and/or you prefer your modern titles without any form of DRM, I’m willing to bet you’re at least somewhat familiar with a digital storefront by the name of GOG.
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